#ifndef KEYBOARD_MANAGER_H
#define KEYBOARD_MANAGER_H

#include <SFML/Graphics.hpp>
#include "Jeu.h"


class Keyboard_Manager
{
    public:
        Keyboard_Manager(Jeu* jeu);
        ~Keyboard_Manager();

        bool Check_Input(sf::Key::Code key);
        bool Check_Pressed();
        bool Check_Pressed(sf::Key::Code key);

        sf::Mouse::Button MouseClick();
        int MouseX ();
        int MouseY ();
    private:
    sf::Event event;
    Jeu* m_Jeu;
    sf::RenderWindow* m_App;

};

#endif // KEYBOARD_MANAGER_H
